School as playground: discussing a play structure for higher design education

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Data

2023-01-01

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Editora

Edições Universitárias Lusófonas

Resumo

In this paper we intend to discuss the main elements of play – rules, order, freedom, pleasure, competition, representation, sep aration and uncertainty – as key elements of a new alternative learning structure in higher design education centered on ludic thinking. From the assumption that play is a free movement within a more rigid structure and that playful thinking is intrinsic to us, we draw on Aldo van Eyck and the City as Playground text by Merijn Oudenampsen (2011) and make an analogy between school and playground to discuss play process as learning process and study alternative pedagogies to traditional teaching which seek to foster self-learning through the work Homo ludens. School is observed as a playground where learning takes place through the transgression that results from the strong engagement with the context, the free exploration of space and matter and the ongoing dialogic interactions of the participants. This work is developed by cross-referencing data from different sociol ogists, educators, designers, and game theorists in connection with the data collected from an open talk with the author and four guests: Luís Alegre da Silva (designer, researcher, and lecturer in the field of communication design), Miguel Vieira Baptista (de signer and lecturer in the field of product design), Filipe Luz (researcher and lecturer in the field of Multimedia and Videogames) and Ana Jotta (Visual artist) – that took place in the 1st Games and Social Impact Media Research Lab Conference (Glow2021) hosted by Lusófona University as a joint initiative between the CICANT and HEI-Lab research centers.

Descrição

International Journal of Games and Social Impact

Palavras-chave

AUDIOVISUAL, ARTE, JOGOS, IMPACTO SOCIAL, ENSINO, DESIGN, LIBERDADE, ART, GAMES, SOCIAL IMPACT, TEACHING

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