Active learning prototypes for teaching game AI
dc.contributor.author | Fachada, Nuno | |
dc.contributor.author | Barreiros, Filipa F. | |
dc.contributor.author | Lopes, Phil | |
dc.contributor.author | Fonseca, Micaela | |
dc.contributor.institution | COPELABS (FCT) - Centro de Investigação em Computação Centrada nas Pessoas e Cognição (CTS) | |
dc.contributor.institution | HEI-LAB (FCT) - Digital Laboratories for Environments and Human Interactions | |
dc.date.accessioned | 2025-01-21T00:01:07Z | |
dc.date.available | 2025-01-21T00:01:07Z | |
dc.date.issued | 2023 | |
dc.description | Publisher Copyright: © 2023 IEEE. | |
dc.description.abstract | Artificial intelligence (AI) in computer games can enhance the player experience by providing more realistic and dynamic interactions with non-player characters and/or the game environment and is, therefore, an essential skill for game development students to acquire. In this paper, we discuss ten active learning prototypes for undergraduate game development students focusing on AI for Games. The prototypes were implemented in the Unity game engine, and each prototype considers a particular technique or set of algorithms. Depending on the prototype, students are required to interact with it on two levels: 1) by running it within the Unity editor, manipulating the respective technique's parameters, and experimenting and/or playing with the implemented demo or game; or, 2) in addition to the previous level, by actively changing and expanding the provided code to achieve the desired behavior or result. We performed a survey immediately after contact with the prototypes and found that they were easy for the students to manipulate and/or build upon, and most significantly, that they helped students understand the associated techniques and algorithms. | en |
dc.description.sponsorship | This work was funded by Fundac¸ão para a Ciência e a Tecnologia under grants UIDB/04111/2020 (COPELABS), UIDB/05380/2020 (HEI-Lab), and EXPL/COM-OUT/0882/2021 (Project PlayersAll). | |
dc.format | application/pdf | |
dc.identifier.citation | Fachada, N, Barreiros, F F, Lopes, P & Fonseca, M 2023, Active learning prototypes for teaching game AI. in Proceedings of the 2023 IEEE Conference on Games, CoG 2023. IEEE Conference on Computatonal Intelligence and Games, CIG, IEEE Computer Society, 5th Annual IEEE Conference on Games, CoG 2023, Boston, United States, 21/08/23. https://doi.org/10.1109/CoG57401.2023.10333229 | |
dc.identifier.doi | https://doi.org/10.1109/CoG57401.2023.10333229 | |
dc.identifier.isbn | 9798350322774 | |
dc.identifier.issn | 2325-4270 | |
dc.identifier.uri | http://hdl.handle.net/10437/15011 | |
dc.identifier.url | http://www.scopus.com/inward/record.url?scp=85180554226&partnerID=8YFLogxK | |
dc.language.iso | eng | |
dc.peerreviewed | yes | |
dc.publisher | IEEE Computer Society | |
dc.publisher | 5th Annual IEEE Conference on Games, CoG 2023 | |
dc.relation.ispartof | Proceedings of the 2023 IEEE Conference on Games, CoG 2023 | |
dc.relation.ispartofseries | IEEE Conference on Computatonal Intelligence and Games, CIG | |
dc.rights | closedAccess | |
dc.subject | EDUCAÇÃO | |
dc.subject | JOGOS DE COMPUTADOR | |
dc.subject | DESENVOLVIMENTO DE JOGOS DE COMPUTADOR | |
dc.subject | APRENDIZAGEM | |
dc.subject | INTELIGÊNCIA ARTIFICIAL | |
dc.subject | VIDEOJOGOS | |
dc.subject | INFORMÁTICA | |
dc.subject | EDUCATION | |
dc.subject | COMPUTER GAMES | |
dc.subject | COMPUTER GAMES DEVELOPMENT | |
dc.subject | LEARNING | |
dc.subject | ARTIFICIAL INTELLIGENCE | |
dc.subject | VIDEOGAMES | |
dc.subject | COMPUTER SCIENCE | |
dc.title | Active learning prototypes for teaching game AI | en |
dc.type | conferenceObject |