Playful PHI : using cognitive behavioral game design (CBGD) to create a COVID-19 prevention game, vaccine nation
| dc.contributor.author | Starks, Katryna | |
| dc.contributor.institution | HEI-LAB - Human Environment Interaction Lab | |
| dc.date.accessioned | 2025-04-04T11:10:01Z | |
| dc.date.available | 2025-04-04T11:10:01Z | |
| dc.date.issued | 2024-01-01 | |
| dc.description.abstract | During the Covid-19 pandemic, scientists and public health organizations such as the CDC and the WHO promoted health guide-lines to the public. However, social media misinformation, social stigma, and a drastic change in lifestyle lead to reduced com-pliance or non-compliance with these measures. As a result, playful public health messaging emerged as an attempt to increase health literacy around Covid-19 preventative practices, one of which was the tower defense game, Vaccine Nation. This article outlines the design principles of Cognitive Behavioral Game Design (CBGD) and how they were used to design the tower-defense game Vaccine Nation, incorporating recommended health interventions including isolating, hand hygiene, social distancing, wearing masks, and eventually getting vaccinated. Keywords: games, public health, Covid-19, disease prevention, health literacy, play, health promotion, Vaccine Nation | en |
| dc.format | application/pdf | |
| dc.identifier.citation | Starks, K 2024, 'Playful PHI : using cognitive behavioral game design (CBGD) to create a COVID-19 prevention game, vaccine nation', International Journal of Games and Social Impact, vol. 2, no. 1, pp. 95-115. https://doi.org/10.24140/ijgsi.v2.n1.05 | |
| dc.identifier.doi | https://doi.org/10.24140/ijgsi.v2.n1.05 | |
| dc.identifier.issn | 2975-8386 | |
| dc.identifier.uri | http://hdl.handle.net/10437/15243 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | Lusofona University | |
| dc.relation.ispartof | International Journal of Games and Social Impact | |
| dc.rights | openAccess | |
| dc.subject | AUDIOVISUAL | |
| dc.subject | DESIGN DE JOGOS DE COMPUTADOR | |
| dc.subject | SAÚDE PÚBLICA | |
| dc.subject | PREVENÇÃO DE DOENÇAS | |
| dc.subject | PROMOÇÃO DA SAÚDE | |
| dc.subject | ADESÃO À VACINAÇÃO | |
| dc.subject | COMPORTAMENTO COGNITIVO | |
| dc.subject | AUDIOVISUAL | |
| dc.subject | DESIGN DE JOGOS DE COMPUTADOR | |
| dc.subject | SAÚDE PÚBLICA | |
| dc.subject | PREVENÇÃO DE DOENÇAS | |
| dc.subject | PROMOÇÃO DA SAÚDE | |
| dc.subject | ADESÃO À VACINAÇÃO | |
| dc.subject | COMPORTAMENTO COGNITIVO | |
| dc.subject | International Journal of Games and Social Impact, Vol. 2, Nº. 1 (2024) | |
| dc.title | Playful PHI : using cognitive behavioral game design (CBGD) to create a COVID-19 prevention game, vaccine nation | en |
| dc.type | article |
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