Playful PHI : using cognitive behavioral game design (CBGD) to create a COVID-19 prevention game, vaccine nation

dc.contributor.authorStarks, Katryna
dc.contributor.institutionHEI-LAB - Human Environment Interaction Lab
dc.date.accessioned2025-04-04T11:10:01Z
dc.date.available2025-04-04T11:10:01Z
dc.date.issued2024-01-01
dc.description.abstractDuring the Covid-19 pandemic, scientists and public health organizations such as the CDC and the WHO promoted health guide-lines to the public. However, social media misinformation, social stigma, and a drastic change in lifestyle lead to reduced com-pliance or non-compliance with these measures. As a result, playful public health messaging emerged as an attempt to increase health literacy around Covid-19 preventative practices, one of which was the tower defense game, Vaccine Nation. This article outlines the design principles of Cognitive Behavioral Game Design (CBGD) and how they were used to design the tower-defense game Vaccine Nation, incorporating recommended health interventions including isolating, hand hygiene, social distancing, wearing masks, and eventually getting vaccinated. Keywords: games, public health, Covid-19, disease prevention, health literacy, play, health promotion, Vaccine Nationen
dc.formatapplication/pdf
dc.identifier.citationStarks, K 2024, 'Playful PHI : using cognitive behavioral game design (CBGD) to create a COVID-19 prevention game, vaccine nation', International Journal of Games and Social Impact, vol. 2, no. 1, pp. 95-115. https://doi.org/10.24140/ijgsi.v2.n1.05
dc.identifier.doihttps://doi.org/10.24140/ijgsi.v2.n1.05
dc.identifier.issn2975-8386
dc.identifier.urihttp://hdl.handle.net/10437/15243
dc.language.isoeng
dc.peerreviewedyes
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Games and Social Impact
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectDESIGN DE JOGOS DE COMPUTADOR
dc.subjectSAÚDE PÚBLICA
dc.subjectPREVENÇÃO DE DOENÇAS
dc.subjectPROMOÇÃO DA SAÚDE
dc.subjectADESÃO À VACINAÇÃO
dc.subjectCOMPORTAMENTO COGNITIVO
dc.subjectAUDIOVISUAL
dc.subjectDESIGN DE JOGOS DE COMPUTADOR
dc.subjectSAÚDE PÚBLICA
dc.subjectPREVENÇÃO DE DOENÇAS
dc.subjectPROMOÇÃO DA SAÚDE
dc.subjectADESÃO À VACINAÇÃO
dc.subjectCOMPORTAMENTO COGNITIVO
dc.subjectInternational Journal of Games and Social Impact, Vol. 2, Nº. 1 (2024)
dc.titlePlayful PHI : using cognitive behavioral game design (CBGD) to create a COVID-19 prevention game, vaccine nationen
dc.typearticle

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