Editorial

dc.contributor.authorNeves, Pedro
dc.contributor.authorSousa, Carla
dc.contributor.authorLuz, Filipe Costa
dc.contributor.authorFonseca, Maria Micaela
dc.contributor.institutionHEI-LAB - Human Environment Interaction Lab
dc.contributor.institutionCICANT - Centre for Research in Applied Communication, Culture, and New Technologies
dc.date.accessioned2025-05-30T13:55:07Z
dc.date.available2025-05-30T13:55:07Z
dc.date.issued2023
dc.formatapplication/pdf
dc.identifier.citationNeves, P, Sousa, C, Luz, F C & Fonseca, M M 2023, 'Editorial', International Journal of Games and Social Impact, vol. 1, no. 1, pp. 4-7. https://doi.org/10.24140/ijgsi.v1.n1.editorial
dc.identifier.doihttps://doi.org/10.24140/ijgsi.v1.n1.editorial
dc.identifier.issn2975-8386
dc.identifier.urihttp://hdl.handle.net/10437/15371
dc.language.isoeng
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Games and Social Impact
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectGAMES
dc.subjectEDUCATIONAL GAMES
dc.subjectINCLUSIVE DESIGN
dc.subjectGAME DESIGN
dc.subjectAUDIOVISUAL
dc.subjectJOGOS
dc.subjectJOGOS EDUCATIVOS
dc.subjectINCLUSIVE DESIGN
dc.subjectDESIGN DE JOGOS
dc.titleEditorialen
dc.typeother

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