Procedural generation of 3D maps with snappable meshes
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Data
2022-04-20
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Editora
Institute of Electrical and Electronics Engineers Inc.
Resumo
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer control over the look and feel of the generated maps, as well as immediate feedback on a given map’s navigability. A prototype implementation of the method, developed in the Unity game engine, is discussed, and a number of case studies are analyzed. These include a multiplayer game where the method was used, together with a number of illustrative examples which highlight various parameterizations and piece selection methods. The technique can be used as a designer-centric map composition method and/or as a prototyping system in 3D level design, opening the door for quality map and level creation in a fraction of the time of a fully human-based approach. INDEX TERMS : 3D maps, computer games, designer-centric methods, layout, procedural content generation (PCG).
Descrição
IEEE Access
Palavras-chave
AUDIOVISUAL, JOGOS DE COMPUTADOR, DESIGN 3D, AUDIOVISUAL, COMPUTER GAMES, 3D DESIGN
Citação
Silva, R C E, Fachada, N, Andrade, D D & Códices, N 2022, 'Procedural generation of 3D maps with snappable meshes', IEEE Access.