Procedural generation of 3D maps with snappable meshes

dc.contributor.authorSilva, Rafael Castro e
dc.contributor.authorFachada, Nuno
dc.contributor.authorAndrade, Diogo de
dc.contributor.authorCódices, Nélio
dc.contributor.institutionCOPELABS - Cognitive and People-centric Computing
dc.date.issued2022-04-20
dc.descriptionIEEE Access
dc.description.abstractIn this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer control over the look and feel of the generated maps, as well as immediate feedback on a given map’s navigability. A prototype implementation of the method, developed in the Unity game engine, is discussed, and a number of case studies are analyzed. These include a multiplayer game where the method was used, together with a number of illustrative examples which highlight various parameterizations and piece selection methods. The technique can be used as a designer-centric map composition method and/or as a prototyping system in 3D level design, opening the door for quality map and level creation in a fraction of the time of a fully human-based approach. INDEX TERMS : 3D maps, computer games, designer-centric methods, layout, procedural content generation (PCG).en
dc.description.sponsorshipThis work was supported by the Fundação para a Ciência e a Tecnologia under Grant UIDB/04111/2020 (COPELABS)
dc.identifier.citationSilva, R C E, Fachada, N, Andrade, D D & Códices, N 2022, 'Procedural generation of 3D maps with snappable meshes', IEEE Access, vol. 10, pp. 43093-43111. https://doi.org/10.1109/ACCESS.2022.3168832
dc.identifier.doihttps://doi.org/10.1109/ACCESS.2022.3168832
dc.identifier.issn2169-3536
dc.identifier.urlhttps://www.scopus.com/pages/publications/85129133012
dc.language.isoeng
dc.peerreviewedyes
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.ispartofIEEE Access
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectJOGOS DE COMPUTADOR
dc.subjectDESIGN 3D
dc.subjectAUDIOVISUAL
dc.subjectCOMPUTER GAMES
dc.subject3D DESIGN
dc.titleProcedural generation of 3D maps with snappable meshesen
dc.typearticle

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