Procedural generation of 3D maps with snappable meshes
dc.contributor.author | Silva, Rafael Castro e | |
dc.contributor.author | Fachada, Nuno | |
dc.contributor.author | Andrade, Diogo de | |
dc.contributor.author | Códices, Nélio | |
dc.date.accessioned | 2022-05-02T08:39:07Z | |
dc.date.available | 2022-05-02T08:39:07Z | |
dc.date.issued | 2022-04-20 | |
dc.description | IEEE Access | pt |
dc.description.abstract | In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer control over the look and feel of the generated maps, as well as immediate feedback on a given map’s navigability. A prototype implementation of the method, developed in the Unity game engine, is discussed, and a number of case studies are analyzed. These include a multiplayer game where the method was used, together with a number of illustrative examples which highlight various parameterizations and piece selection methods. The technique can be used as a designer-centric map composition method and/or as a prototyping system in 3D level design, opening the door for quality map and level creation in a fraction of the time of a fully human-based approach. INDEX TERMS : 3D maps, computer games, designer-centric methods, layout, procedural content generation (PCG). | en |
dc.description.sponsorship | Fundação para a Ciência e a Tecnologia (Grant Number: UIDB/04111/2020 (COPELABS)) | pt |
dc.format | application/pdf | |
dc.identifier.citation | e Silva, R. C., Fachada, N., de Andrade, D., & Códices, N. (2022). Procedural Generation of 3D Maps with Snappable Meshes. IEEE Access, 10, 43093 - 43111. https://doi.org/10.1109/ACCESS.2022.3168832 | pt |
dc.identifier.issn | 2169-3536 | |
dc.identifier.uri | https://doi.org/10.1109/ACCESS.2022.3168832 | |
dc.identifier.uri | http://hdl.handle.net/10437/12852 | |
dc.language.iso | eng | pt |
dc.publisher | IEEE | pt |
dc.rights | openAccess | |
dc.subject | AUDIOVISUAL | pt |
dc.subject | JOGOS DE COMPUTADOR | pt |
dc.subject | DESIGN 3D | pt |
dc.subject | AUDIOVISUAL | en |
dc.subject | COMPUTER GAMES | en |
dc.subject | 3D DESIGN | en |
dc.title | Procedural generation of 3D maps with snappable meshes | pt |
dc.type | article | pt |