Procedural generation of 3D maps with snappable meshes
dc.contributor.author | Silva, Rafael Castro e | |
dc.contributor.author | Fachada, Nuno | |
dc.contributor.author | Andrade, Diogo de | |
dc.contributor.author | Códices, Nélio | |
dc.contributor.institution | COPELABS - Cognitive and People-centric Computing | |
dc.date.issued | 2022-04-20 | |
dc.description | IEEE Access | |
dc.description.abstract | In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer control over the look and feel of the generated maps, as well as immediate feedback on a given map’s navigability. A prototype implementation of the method, developed in the Unity game engine, is discussed, and a number of case studies are analyzed. These include a multiplayer game where the method was used, together with a number of illustrative examples which highlight various parameterizations and piece selection methods. The technique can be used as a designer-centric map composition method and/or as a prototyping system in 3D level design, opening the door for quality map and level creation in a fraction of the time of a fully human-based approach. INDEX TERMS : 3D maps, computer games, designer-centric methods, layout, procedural content generation (PCG). | en |
dc.description.sponsorship | This work was supported by the Fundação para a Ciência e a Tecnologia under Grant UIDB/04111/2020 (COPELABS) | |
dc.identifier.citation | Silva, R C E, Fachada, N, Andrade, D D & Códices, N 2022, 'Procedural generation of 3D maps with snappable meshes', IEEE Access, vol. 10, pp. 43093-43111. https://doi.org/10.1109/ACCESS.2022.3168832 | |
dc.identifier.doi | https://doi.org/10.1109/ACCESS.2022.3168832 | |
dc.identifier.issn | 2169-3536 | |
dc.identifier.url | https://www.scopus.com/pages/publications/85129133012 | |
dc.language.iso | eng | |
dc.peerreviewed | yes | |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | |
dc.relation.ispartof | IEEE Access | |
dc.rights | openAccess | |
dc.subject | AUDIOVISUAL | |
dc.subject | JOGOS DE COMPUTADOR | |
dc.subject | DESIGN 3D | |
dc.subject | AUDIOVISUAL | |
dc.subject | COMPUTER GAMES | |
dc.subject | 3D DESIGN | |
dc.title | Procedural generation of 3D maps with snappable meshes | en |
dc.type | article |