Procedural generation of 3D maps with snappable meshes

dc.contributor.authorSilva, Rafael Castro e
dc.contributor.authorFachada, Nuno
dc.contributor.authorAndrade, Diogo de
dc.contributor.authorCódices, Nélio
dc.date.accessioned2022-05-02T08:39:07Z
dc.date.available2022-05-02T08:39:07Z
dc.date.issued2022-04-20
dc.descriptionIEEE Accesspt
dc.description.abstractIn this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer control over the look and feel of the generated maps, as well as immediate feedback on a given map’s navigability. A prototype implementation of the method, developed in the Unity game engine, is discussed, and a number of case studies are analyzed. These include a multiplayer game where the method was used, together with a number of illustrative examples which highlight various parameterizations and piece selection methods. The technique can be used as a designer-centric map composition method and/or as a prototyping system in 3D level design, opening the door for quality map and level creation in a fraction of the time of a fully human-based approach. INDEX TERMS : 3D maps, computer games, designer-centric methods, layout, procedural content generation (PCG).en
dc.description.sponsorshipFundação para a Ciência e a Tecnologia (Grant Number: UIDB/04111/2020 (COPELABS))pt
dc.formatapplication/pdf
dc.identifier.citatione Silva, R. C., Fachada, N., de Andrade, D., & Códices, N. (2022). Procedural Generation of 3D Maps with Snappable Meshes. IEEE Access, 10, 43093 - 43111. https://doi.org/10.1109/ACCESS.2022.3168832pt
dc.identifier.issn2169-3536
dc.identifier.urihttps://doi.org/10.1109/ACCESS.2022.3168832
dc.identifier.urihttp://hdl.handle.net/10437/12852
dc.language.isoengpt
dc.publisherIEEEpt
dc.rightsopenAccess
dc.subjectAUDIOVISUALpt
dc.subjectJOGOS DE COMPUTADORpt
dc.subjectDESIGN 3Dpt
dc.subjectAUDIOVISUALen
dc.subjectCOMPUTER GAMESen
dc.subject3D DESIGNen
dc.titleProcedural generation of 3D maps with snappable meshespt
dc.typearticlept

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