Experience design for virtual reality : from illusion to agency
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Data
2020
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Resumo
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the potential to be much more compelling than
any other medium, breaking through the barrier between merely watching to experiencing a situation or environment. It has an experiential
quality by integrating the domains of interactive video games, filmmaking, storytelling and immersion. A balancing act between narrative
design, digital placemaking and user agency. In this article, written from a practitioner’s perspective, I propose and demonstrate strategies in
how immersive experiences can utilise multiple modes of representations, such as omnidirectional stereoscopic video and real-time 3D
rendered geometry, to form a coherent spatial narrative environment for a viewer in VR. Particular emphasis will be placed on factors in visual
perception; experience design including narration, scenography and user agency; and the technical conditions of the medium. This insight
emerged from a series of recent VR projects, which are fundamentally different in terms of content, design and production techniques, but this
diversity is an opportunity to lay the foundations for a classification system for VR experiences and establish a common language for this
exciting new medium.
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AUDIOVISUAL, REALIDADE VIRTUAL, VIRTUAL REALITY