Board games on the path to environmental education for sustainability

dc.contributor.authorAntunes, Maria Raquel
dc.contributor.authorMoreira, Aurora
dc.contributor.authorReis, Catarina Schreck
dc.contributor.institutionHEI-LAB (FCT) - Digital Laboratories for Environments and Human Interactions
dc.date.accessioned2025-04-08T10:10:01Z
dc.date.available2025-04-08T10:10:01Z
dc.date.issued2025-02-27
dc.description.abstractThe response to global Anthropocene challenges requires a reimagined science education, shifting its goal from supplying hu-man capital with skills and capabilities in specific areas toward educating scientifically literate citizens who can make informed sustainable choices (Gough, 2021; Luttenberger & Mandi?, 2022). Aiming to contribute to such change, this article explores the intersection of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education and education for sustainability (EfS), emphasizing the need for innovative frameworks and tools to facilitate a transition toward a more sustainable future. As gamification emerges as a powerful mechanism for engaging learners, fostering scientific literacy, and driving sustainable practices, this article presents an original framework that leverages the synergies between these areas and supports the design of three STEAM educational board games addressing environmental education for sustainability.Keywords: education for sustainability; environmental education; board games; STEAM; living labsen
dc.formatapplication/pdf
dc.identifier.citationAntunes, M R, Moreira, A & Reis, C S 2025, 'Board games on the path to environmental education for sustainability', International Journal of Games and Social Impact, vol. 3, no. 1, pp. 21-44. https://doi.org/10.60543/ijgsi.v3.n1.02
dc.identifier.doihttps://doi.org/10.60543/ijgsi.v3.n1.02
dc.identifier.issn2975-8386
dc.identifier.urihttp://hdl.handle.net/10437/15260
dc.language.isoeng
dc.peerreviewedyes
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Games and Social Impact
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectGAME DESIGN
dc.subjectBOARD GAMES
dc.subjectEDUCATION
dc.subjectSUSTAINABILITY
dc.subjectENVIRONMENTAL EDUCATION
dc.subjectSTEAM
dc.subjectEDUCATIONAL GAMES
dc.subjectAUDIOVISUAL
dc.subjectDESIGN DE JOGOS
dc.subjectJOGOS DE TABULEIRO
dc.subjectEDUCAÇÃO
dc.subjectSUSTENTABILIDADE
dc.subjectEDUCAÇÃO AMBIENTAL
dc.subjectJOGOS EDUCATIVOS
dc.subjectSDG 12 - Responsible Consumption and Production
dc.subjectInternational Journal of Games and Social Impact, Vol. 3, Nº. 1 (2025)
dc.titleBoard games on the path to environmental education for sustainabilityen
dc.typearticle

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