Curating the arcade : strategies for the exhibition of videogames
Miniatura indisponível
Ficheiros
Data
2017
Autores
Título da revista
ISSN da revista
Título do Volume
Editora
Edições Universitárias Lusófonas
Resumo
Videogames can be found in a diversity of museums
as tools for engagement, mediation, and
interpretation, but their relatively recent inclusion
as collection objects in institutions such as
the moma and the v&a raises tensions between
the medium and the exhibition spaces. This paper
aims to present an overview of the strategies
employed in the exhibition of videogames,
and to suggest curatorial methodologies that
can be adapted in order to effectively introduce
videogames into spaces dedicated to the exhibition
of art. Curators are currently at a stage
of experimentation in the field of videogames in
museums, a time of both challenges and opportunities
to study, develop and test new practices.
More than providing a comprehensive guide
to the history of videogames exhibitions, the intention
of this paper is to devise suggestions for
curatorial strategies and models for consideration
and testing, and future work will determine
their potential advantages and disadvantages.
Descrição
International Journal of Film and Media Arts
Palavras-chave
AUDIOVISUAL, VIDEOJOGOS, MUSEUS, EXPOSIÇÕES, ARTE, MUSEOLOGIA, AUDIOVISUAL, VIDEO GAMES, MUSEUMS, EXHIBITIONS, ART, MUSEOLOGY