Curating the arcade : strategies for the exhibition of videogames

dc.contributor.authorRomualdo, Sofia
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2017
dc.descriptionInternational Journal of Film and Media Arts
dc.description.abstractVideogames can be found in a diversity of museums as tools for engagement, mediation, and interpretation, but their relatively recent inclusion as collection objects in institutions such as the moma and the v&a raises tensions between the medium and the exhibition spaces. This paper aims to present an overview of the strategies employed in the exhibition of videogames, and to suggest curatorial methodologies that can be adapted in order to effectively introduce videogames into spaces dedicated to the exhibition of art. Curators are currently at a stage of experimentation in the field of videogames in museums, a time of both challenges and opportunities to study, develop and test new practices. More than providing a comprehensive guide to the history of videogames exhibitions, the intention of this paper is to devise suggestions for curatorial strategies and models for consideration and testing, and future work will determine their potential advantages and disadvantages.en
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationRomualdo , S 2017 , ' Curating the arcade : strategies for the exhibition of videogames ' , International Journal of Film and Media Arts .
dc.identifier.issn2183-9271
dc.language.isoeng
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Film and Media Arts
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectVIDEOJOGOS
dc.subjectMUSEUS
dc.subjectEXPOSIÇÕES
dc.subjectARTE
dc.subjectMUSEOLOGIA
dc.subjectAUDIOVISUAL
dc.subjectVIDEO GAMES
dc.subjectMUSEUMS
dc.subjectEXHIBITIONS
dc.subjectART
dc.subjectMUSEOLOGY
dc.titleCurating the arcade : strategies for the exhibition of videogamesen
dc.typearticle

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