GameIN : Proposing methodological disruptions in the study of inclusive games

dc.contributor.authorLuz, Filipe Soares Branco da Costa
dc.contributor.authorSousa, Carla
dc.contributor.authorNeves, Pedro Pinto
dc.contributor.authorFonseca, Micaela
dc.contributor.authorQuaresma, Claudia
dc.contributor.authorSanches, Isabel Rodrigues
dc.contributor.institutionHEI-LAB - Human Environment Interaction Lab
dc.contributor.institutionCICANT - Centre for Research in Applied Communication, Culture, and New Technologies
dc.contributor.institutionCeiED - Interdisciplinary Research Centre for Education and Development
dc.date.accessioned2025-08-25T09:35:03Z
dc.date.available2025-08-25T09:35:03Z
dc.date.issued2023-07-09
dc.formatapplication/pdf
dc.identifier.citationLuz, F S B D C, Sousa, C, Neves, P P, Fonseca, M, Quaresma, C & Sanches, I R 2023, GameIN : Proposing methodological disruptions in the study of inclusive games. in IAMCR 2023 Lyon - Inhabiting the planet: Challenges for media, communication and beyond. International Association for Media and Communication Research, pp. 53-54, IAMCR 2023, Lyon, France, 9/07/23.
dc.identifier.urihttp://hdl.handle.net/10437/15520
dc.language.isoeng
dc.peerreviewedyes
dc.publisherInternational Association for Media and Communication Research
dc.publisherIAMCR 2023
dc.relation.ispartofIAMCR 2023 Lyon - Inhabiting the planet: Challenges for media, communication and beyond
dc.rightsopenAccess
dc.subjectGAMES
dc.subjectINCLUSION
dc.subjectJOGOS
dc.subjectINCLUSÃO
dc.titleGameIN : Proposing methodological disruptions in the study of inclusive gamesen
dc.typeconferenceObject

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