Virtual Reality Cognitive Training Among Individuals With Alcohol Use Disorder Undergoing Residential Treatment

dc.contributor.authorGamito, Pedro
dc.contributor.authorOliveira, Jorge
dc.contributor.authorMatias, Marcelo Alexandre Cabaça
dc.contributor.authorCunha, Elsa Alexandra Pinto Ribeiro da
dc.contributor.authorBrito, Rodrigo
dc.contributor.authorLopes, Paulo Jorge Ferreira
dc.contributor.authorDeus, Alberto
dc.date.accessioned2022-01-20T15:32:14Z
dc.date.available2022-01-20T15:32:14Z
dc.date.issued2021-01-01
dc.description.abstractBackground: Alcoholusedisorder(AUD)hasbeenassociatedwithdiversephysicalandmentalmorbidities.Amongthemain consequences of chronic and excessive alcohol use are cognitive and executive deficits. Some of these deficits may be reversed in specific cognitive and executive domains with behavioral approaches consisting of cognitive training. The advent of computer-based interventions may leverage these improvements, but randomized controlled trials (RCTs) of digital interactive-based interventions are still scarce. Objective: The aim of this study is to explore whether a cognitive training approach using VR exercises based on activities of daily living is feasible for improving the cognitive function of patients with AUD undergoing residential treatment, as well as to estimate the effect size for this intervention to power future definitive RCTs. Methods: This study consisted of a two-arm pilot RCT with a sample of 36 individuals recovering from AUD in a therapeutic community; experimental group participants received a therapist-guided, VR-based cognitive training intervention combined with treatment as usual, and control group participants received treatment as usual without cognitive training. A comprehensive neuropsychological battery of tests was used both at pre- and postassessments, including measurement of global cognition, executive functions, attention, visual memory, and cognitive flexibility. Results: In order to control for potential effects of global cognition and executive functions at baseline, these domains were controlled for in the statistical analysis for each individual outcome. Results indicate intervention effects on attention in two out of five outcomes and on cognitive flexibility in two out of six outcomes, with effect sizes in significant comparisons being larger for attention than for cognitive flexibility. Patient retention in cognitive training was high, in line with previous studies. Conclusions: Overall, the data suggest that VR-based cognitive training results in specific contributions to improving attention ability and cognitive flexibility of patients recovering from AUD. Trial Registration: ClinicalTrials.gov NCT04505345; https://clinicaltrials.gov/show/NCT04505345pt
dc.description.sponsorshipHEI-Labpt
dc.formatapplication/pdf
dc.identifier.urihttp://hdl.handle.net/10437/12428
dc.language.isoengpt
dc.rightsopenAccess
dc.subjectALCOHOL USE DESORDEReng
dc.subjectCOGNITIVE TRAININGen
dc.subjectVIRTUAL REALITYen
dc.subjectPSICOLOGIApt
dc.subjectPSYCHOLOGYen
dc.subjectPERTURBAÇÃO DO USO DE ÁLCOOLpt
dc.subjectTREINO COGNITIVOpt
dc.subjectREALIDADE VIRTUALpt
dc.titleVirtual Reality Cognitive Training Among Individuals With Alcohol Use Disorder Undergoing Residential Treatmentpt
dc.title.alternativePilot Randomized Controlled Trialpt
dc.typearticlept

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