"Meeple-Centred Design" to assess collaborative play : the case of team3

Miniatura indisponível

Data

2024-01-01

Título da revista

ISSN da revista

Título do Volume

Editora

Lusofona University

Resumo

The social model of disability refers to the fact that disabilities occur when the surrounding environment isn’t prepared to accommodate the needs of People with Disabilities. Since accessibility has been given more importance in several areas of social life, we argue here that board games can also contribute to promoting the social life of People with Disabilities, since they can help combat their social isolation. As such, we will be doing an analysis of a game based on its accessibility.Keywords: Board game accessibility; Team3; Accessibility guidelines; Accessibility evaluation; Inclusion

Descrição

Palavras-chave

AUDIOVISUAL, BOARD GAMES, DISABLED, ACCESSIBILITY, INCLUSIVE DESIGN, GAME DESIGN, COOPERATIVE GAMES, AUDIOVISUAL, JOGOS DE TABULEIRO, INCAPACITADOS, ACESSIBILIDADE, DESIGN INCLUSIVO, DESIGN DE JOGOS

Citação

Barros, J M S F D & Casimiro, C S F 2024, '"Meeple-Centred Design" to assess collaborative play : the case of team3', International Journal of Games and Social Impact, vol. 2, no. 1, pp. 71-94. https://doi.org/10.24140/ijgsi.v2.n1.04