"Meeple-Centred Design" to assess collaborative play : the case of team3
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Data
2024-01-01
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Lusofona University
Resumo
The social model of disability refers to the fact that disabilities occur when the surrounding environment isn’t prepared to accommodate the needs of People with Disabilities. Since accessibility has been given more importance in several areas of social life, we argue here that board games can also contribute to promoting the social life of People with Disabilities, since they can help combat their social isolation. As such, we will be doing an analysis of a game based on its accessibility.Keywords: Board game accessibility; Team3; Accessibility guidelines; Accessibility evaluation; Inclusion
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AUDIOVISUAL, BOARD GAMES, DISABLED, ACCESSIBILITY, INCLUSIVE DESIGN, GAME DESIGN, COOPERATIVE GAMES, AUDIOVISUAL, JOGOS DE TABULEIRO, INCAPACITADOS, ACESSIBILIDADE, DESIGN INCLUSIVO, DESIGN DE JOGOS
Citação
Barros, J M S F D & Casimiro, C S F 2024, '"Meeple-Centred Design" to assess collaborative play : the case of team3', International Journal of Games and Social Impact, vol. 2, no. 1, pp. 71-94. https://doi.org/10.24140/ijgsi.v2.n1.04