Improving the CS Curriculum of a Top-Down Videogames BA
Miniatura indisponível
Ficheiros
Data
2022-11-21
Título da revista
ISSN da revista
Título do Volume
Editora
Association for Computing Machinery
11th Computer Science Education Research Conference, CSERC 2022
11th Computer Science Education Research Conference, CSERC 2022
Resumo
We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.
Descrição
Publisher Copyright: © 2022 ACM.
Palavras-chave
JOGOS DE COMPUTADOR, CURSO SUPERIOR, CURRÍCULO DE CIÊNCIAS DA COMPUTAÇÃO, COMPUTER GAMES, UNDERGRADUATE DEGREE, CS CURRICULUM
Citação
Fachada , N , Serra , P , Códices , N , Luz , F , Andrade , D N D M G D , LOPES , LOUIS PHILIPPE SIMÕES CASTELO BRANCO , Fonseca , M M & Neves , P P 2022 , Improving the CS Curriculum of a Top-Down Videogames BA . in D Stikkolorum , E Rahimi & S Stuurman (eds) , Proceedings CSERC 2022 - 11th Computer Science Education Research Conference . ACM International Conference Proceeding Series , Association for Computing Machinery , pp. 62-63 , 11th Computer Science Education Research Conference, CSERC 2022 , Virtual, Online , Netherlands , 21/11/22 . https://doi.org/10.1145/3569173.3569183