Improving the CS Curriculum of a Top-Down Videogames BA

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Data

2022-11-21

Título da revista

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Editora

Association for Computing Machinery
11th Computer Science Education Research Conference, CSERC 2022

Resumo

We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.

Descrição

Publisher Copyright: © 2022 ACM.

Palavras-chave

JOGOS DE COMPUTADOR, CURSO SUPERIOR, CURRÍCULO DE CIÊNCIAS DA COMPUTAÇÃO, COMPUTER GAMES, UNDERGRADUATE DEGREE, CS CURRICULUM

Citação

Fachada, N, Serra, P, Códices, N, Luz, F, Andrade, D N D M G D, LOPES, LOUIS PHILIPPE SIMÕES CASTELO BRANCO, Fonseca, M M & Neves, P P 2022, Improving the CS Curriculum of a Top-Down Videogames BA. in D Stikkolorum, E Rahimi & S Stuurman (eds), Proceedings CSERC 2022 - 11th Computer Science Education Research Conference. ACM International Conference Proceeding Series, Association for Computing Machinery, pp. 62-63, 11th Computer Science Education Research Conference, CSERC 2022, Virtual, Online, Netherlands, 21/11/22. https://doi.org/10.1145/3569173.3569183

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