Improving the CS Curriculum of a Top-Down Videogames BA

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Data

2022-11-21

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Editora

Association for Computing Machinery
11th Computer Science Education Research Conference, CSERC 2022

Resumo

We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.

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Publisher Copyright: © 2022 ACM.

Palavras-chave

JOGOS DE COMPUTADOR, CURSO SUPERIOR, CURRÍCULO DE CIÊNCIAS DA COMPUTAÇÃO, COMPUTER GAMES, UNDERGRADUATE DEGREE, CS CURRICULUM

Citação

Fachada , N , Serra , P , Códices , N , Luz , F , Andrade , D N D M G D , LOPES , LOUIS PHILIPPE SIMÕES CASTELO BRANCO , Fonseca , M M & Neves , P P 2022 , Improving the CS Curriculum of a Top-Down Videogames BA . in D Stikkolorum , E Rahimi & S Stuurman (eds) , Proceedings CSERC 2022 - 11th Computer Science Education Research Conference . ACM International Conference Proceeding Series , Association for Computing Machinery , pp. 62-63 , 11th Computer Science Education Research Conference, CSERC 2022 , Virtual, Online , Netherlands , 21/11/22 . https://doi.org/10.1145/3569173.3569183

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