Improving the CS Curriculum of a Top-Down Videogames BA

dc.contributor.authorFachada, Nuno
dc.contributor.authorSerra, Pedro
dc.contributor.authorCódices, Nélio
dc.contributor.authorLuz, Filipe
dc.contributor.authorAndrade, Diogo Nuno Dias Mesquita Gomes de
dc.contributor.authorLOPES, LOUIS PHILIPPE SIMÕES CASTELO BRANCO
dc.contributor.authorFonseca, Maria Micaela
dc.contributor.authorNeves, Pedro Pinto
dc.contributor.editorStikkolorum, Dave
dc.contributor.editorRahimi, Ebrahim
dc.contributor.editorStuurman, Sylvia
dc.contributor.institutionCOPELABS (FCT) - Centro de Investigação em Computação Centrada nas Pessoas e Cognição (CTS)
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.contributor.institutionHEI-LAB (FCT) - Digital Laboratories for Environments and Human Interactions
dc.date.accessioned2025-01-21T00:01:30Z
dc.date.available2025-01-21T00:01:30Z
dc.date.issued2022-11-21
dc.descriptionPublisher Copyright: © 2022 ACM.
dc.description.abstractWe present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.en
dc.description.sponsorshipThis work is supported by Fundação para a Ciência e Tecnologia under grants UIDB/04111/2020 (COPELABS) and UIDB/05380/2020 (HEI-Lab).
dc.identifier.citationFachada, N, Serra, P, Códices, N, Luz, F, Andrade, D N D M G D, LOPES, LOUIS PHILIPPE SIMÕES CASTELO BRANCO, Fonseca, M M & Neves, P P 2022, Improving the CS Curriculum of a Top-Down Videogames BA. in D Stikkolorum, E Rahimi & S Stuurman (eds), Proceedings CSERC 2022 - 11th Computer Science Education Research Conference. ACM International Conference Proceeding Series, Association for Computing Machinery, pp. 62-63, 11th Computer Science Education Research Conference, CSERC 2022, Virtual, Online, Netherlands, 21/11/22. https://doi.org/10.1145/3569173.3569183
dc.identifier.doihttps://doi.org/10.1145/3569173.3569183
dc.identifier.isbn9781450397476
dc.identifier.urihttp://hdl.handle.net/10437/15013
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85162717966&partnerID=8YFLogxK
dc.language.isoeng
dc.peerreviewedyes
dc.publisherAssociation for Computing Machinery
dc.publisher11th Computer Science Education Research Conference, CSERC 2022
dc.relation.ispartofProceedings CSERC 2022 - 11th Computer Science Education Research Conference
dc.relation.ispartofseriesACM International Conference Proceeding Series
dc.rightsopenAccess
dc.subjectJOGOS DE COMPUTADOR
dc.subjectCURSO SUPERIOR
dc.subjectCURRÍCULO DE CIÊNCIAS DA COMPUTAÇÃO
dc.subjectCOMPUTER GAMES
dc.subjectUNDERGRADUATE DEGREE
dc.subjectCS CURRICULUM
dc.titleImproving the CS Curriculum of a Top-Down Videogames BAen
dc.typeconferenceObject

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