Improving the CS Curriculum of a Top-Down Videogames BA
dc.contributor.author | Fachada, Nuno | |
dc.contributor.author | Serra, Pedro | |
dc.contributor.author | Códices, Nélio | |
dc.contributor.author | Luz, Filipe | |
dc.contributor.author | Andrade, Diogo Nuno Dias Mesquita Gomes de | |
dc.contributor.author | LOPES, LOUIS PHILIPPE SIMÕES CASTELO BRANCO | |
dc.contributor.author | Fonseca, Maria Micaela | |
dc.contributor.author | Neves, Pedro Pinto | |
dc.contributor.editor | Stikkolorum, Dave | |
dc.contributor.editor | Rahimi, Ebrahim | |
dc.contributor.editor | Stuurman, Sylvia | |
dc.contributor.institution | COPELABS (FCT) - Centro de Investigação em Computação Centrada nas Pessoas e Cognição (CTS) | |
dc.contributor.institution | Escola de Comunicação, Arquitetura, Artes e Tecnologias da Informação | |
dc.contributor.institution | HEI-LAB (FCT) - Digital Laboratories for Environments and Human Interactions | |
dc.date.accessioned | 2025-01-21T00:01:30Z | |
dc.date.available | 2025-01-21T00:01:30Z | |
dc.date.issued | 2022-11-21 | |
dc.description | Publisher Copyright: © 2022 ACM. | |
dc.description.abstract | We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic. | en |
dc.description.sponsorship | This work is supported by Fundação para a Ciência e Tecnologia under grants UIDB/04111/2020 (COPELABS) and UIDB/05380/2020 (HEI-Lab). | |
dc.identifier.citation | Fachada, N, Serra, P, Códices, N, Luz, F, Andrade, D N D M G D, LOPES, LOUIS PHILIPPE SIMÕES CASTELO BRANCO, Fonseca, M M & Neves, P P 2022, Improving the CS Curriculum of a Top-Down Videogames BA. in D Stikkolorum, E Rahimi & S Stuurman (eds), Proceedings CSERC 2022 - 11th Computer Science Education Research Conference. ACM International Conference Proceeding Series, Association for Computing Machinery, pp. 62-63, 11th Computer Science Education Research Conference, CSERC 2022, Virtual, Online, Netherlands, 21/11/22. https://doi.org/10.1145/3569173.3569183 | |
dc.identifier.doi | https://doi.org/10.1145/3569173.3569183 | |
dc.identifier.isbn | 9781450397476 | |
dc.identifier.uri | http://hdl.handle.net/10437/15013 | |
dc.identifier.url | http://www.scopus.com/inward/record.url?scp=85162717966&partnerID=8YFLogxK | |
dc.language.iso | eng | |
dc.peerreviewed | yes | |
dc.publisher | Association for Computing Machinery | |
dc.publisher | 11th Computer Science Education Research Conference, CSERC 2022 | |
dc.relation.ispartof | Proceedings CSERC 2022 - 11th Computer Science Education Research Conference | |
dc.relation.ispartofseries | ACM International Conference Proceeding Series | |
dc.rights | openAccess | |
dc.subject | JOGOS DE COMPUTADOR | |
dc.subject | CURSO SUPERIOR | |
dc.subject | CURRÍCULO DE CIÊNCIAS DA COMPUTAÇÃO | |
dc.subject | COMPUTER GAMES | |
dc.subject | UNDERGRADUATE DEGREE | |
dc.subject | CS CURRICULUM | |
dc.title | Improving the CS Curriculum of a Top-Down Videogames BA | en |
dc.type | conferenceObject |
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