The systems and methods of game design

dc.contributor.authorNeves, Pedro Pinto
dc.contributor.authorZagalo, Nelson
dc.contributor.institutionHEI-LAB - Human Environment Interaction Lab
dc.date.issued2021-12
dc.descriptionThis is an editorial for a Special Issue of MDPI's Information Journal.
dc.formatapplication/pdf
dc.identifier.citationNeves, P P & Zagalo, N 2021, 'The systems and methods of game design', Information (Switzerland), vol. 12, no. 12, 494. https://doi.org/10.3390/INFO12120494
dc.identifier.doihttps://doi.org/10.3390/INFO12120494
dc.identifier.issn2078-2489
dc.identifier.urihttps://hdl.handle.net/10437/12432
dc.identifier.urlhttp://hdl.handle.net/10437/12432
dc.identifier.urlhttps://www.scopus.com/pages/publications/85122779393
dc.language.isoeng
dc.publisherMultidisciplinary Digital Publishing Institute (MDPI)
dc.relation.ispartofInformation (Switzerland)
dc.rightsopenAccess
dc.titleThe systems and methods of game designen
dc.typeother

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