Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly

dc.contributor.authorGamito, Pedro
dc.contributor.authorOliveira, Jorge
dc.contributor.authorAlves, Catarina
dc.contributor.authorSantos, Nuno
dc.contributor.authorCoelho, Cátia
dc.contributor.authorBrito, Rodrigo
dc.contributor.institutionHEI-LAB (FCT) - Digital Laboratories for Environments and Human Interactions
dc.date.issued2020-03
dc.description.abstractThe advantages of using naturalistic virtual reality (VR) environments based on everyday life tasks for cog- nitive intervention in the elderly are not yet well understood. The literature suggests that the similarity of such exercises with real life activities may improve generalizability by extending the transfer of gains of training to everyday living. This study aimed to investigate the gains associated with this ecologically-oriented virtual reality cognitive stimulation (VR-CS) versus standard cognitive stimulation in the elderly. Forty-three healthy older adults were divided into two groups: an experimental group underwent a VR-based cognitive stimulation and an active control group underwent a paper-and-pencil cognitive stimulation. The outcomes assessed at the pre-treatment and posttreatment assessment consisted in well-established tests for cognitive and executive functioning, depression, subjective well-being, and functionality. The results showed positive outcomes on dimensions of general cognition, executive functioning, attention, and visual memory in the group that un- derwent VR-CS. Improvements in executive functioning in this group was supported by consistent evidence of increases in attention abilities but little evidence of increases in memory abilities. Both effects may have contributed to improvements in general cognition. Further studies are needed to test whether these effects may extend to well-being and functionality in cognitively impaired older adults.pt
dc.formatapplication/pdf
dc.identifier.citationGamito , P , Oliveira , J , Alves , C , Santos , N , Coelho , C & Brito , R 2020 ' Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly ' . https://doi.org/10.1089/cyber.2019.0271
dc.identifier.doihttps://doi.org/10.1089/cyber.2019.0271
dc.language.isoeng
dc.rightsopenAccess
dc.subjectPSICOLOGIA
dc.subjectESTIMULAÇÃO COGNITIVA
dc.subjectIDOSOS
dc.subjectDAILY LIFE ACTIVITIES
dc.subjectCOGNITIVE STIMULATION
dc.subjectSERIOUS GAMES
dc.subjectELDERLY
dc.subjectPSYCHOLOGY
dc.titleVirtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderlyen
dc.type

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