Automated Generation of Map Pieces for Snappable Meshes
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Data
2023-04-12
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ACM
Resumo
Snappable Meshes is an algorithm that procedurally generates 3D environments by iteratively selecting and linking pre-built map pieces. These pieces are triangular meshes annotated by designers with connectors marking potential links, and bounding volumes indicating where overlaps should be avoided. In this article, we present a method for automatically generating connectors and bounding volumes from generic non-manifold triangular meshes for use with the Snappable Meshes algorithm, minimizing artist/designer work, while encouraging iteration of map piece design, an essential part of successful environment generation.
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GERAÇÃO PROCEDIMENTAL DE CONTEÚDOS, JOGOS DE COMPUTADOR, GEOMETRIA COMPUTACIONAL, INFORMÁTICA, PROCEDURAL CONTENT GENERATION, COMPUTER GAMES, COMPUTATIONAL GEOMETRY, COMPUTER SCIENCE
Citação
Andrade , D D & Fachada , N 2023 , ' Automated Generation of Map Pieces for Snappable Meshes ' , Paper presented at ACM , 12/04/23 . https://doi.org/10.1145/3582437.3582483