Automated Generation of Map Pieces for Snappable Meshes
dc.contributor.author | Andrade, Diogo de | |
dc.contributor.author | Fachada, Nuno | |
dc.contributor.institution | Faculdade de Engenharia | |
dc.date.accessioned | 2024-11-06T23:04:57Z | |
dc.date.available | 2024-11-06T23:04:57Z | |
dc.date.issued | 2023-04-12 | |
dc.description.abstract | Snappable Meshes is an algorithm that procedurally generates 3D environments by iteratively selecting and linking pre-built map pieces. These pieces are triangular meshes annotated by designers with connectors marking potential links, and bounding volumes indicating where overlaps should be avoided. In this article, we present a method for automatically generating connectors and bounding volumes from generic non-manifold triangular meshes for use with the Snappable Meshes algorithm, minimizing artist/designer work, while encouraging iteration of map piece design, an essential part of successful environment generation. | pt |
dc.description.status | Non peer reviewed | |
dc.format | application/pdf | |
dc.identifier.citation | Andrade , D D & Fachada , N 2023 , ' Automated Generation of Map Pieces for Snappable Meshes ' , Paper presented at ACM , 12/04/23 . https://doi.org/10.1145/3582437.3582483 | |
dc.identifier.doi | https://doi.org/10.1145/3582437.3582483 | |
dc.identifier.uri | http://hdl.handle.net/10437/14660 | |
dc.language.iso | eng | |
dc.publisher | ACM | |
dc.rights | openAccess | |
dc.subject | GERAÇÃO PROCEDIMENTAL DE CONTEÚDOS | |
dc.subject | JOGOS DE COMPUTADOR | |
dc.subject | GEOMETRIA COMPUTACIONAL | |
dc.subject | INFORMÁTICA | |
dc.subject | PROCEDURAL CONTENT GENERATION | |
dc.subject | COMPUTER GAMES | |
dc.subject | COMPUTATIONAL GEOMETRY | |
dc.subject | COMPUTER SCIENCE | |
dc.title | Automated Generation of Map Pieces for Snappable Meshes | en |
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