Automated Generation of Map Pieces for Snappable Meshes

dc.contributor.authorAndrade, Diogo de
dc.contributor.authorFachada, Nuno
dc.contributor.institutionFaculdade de Engenharia
dc.date.accessioned2024-11-06T23:04:57Z
dc.date.available2024-11-06T23:04:57Z
dc.date.issued2023-04-12
dc.description.abstractSnappable Meshes is an algorithm that procedurally generates 3D environments by iteratively selecting and linking pre-built map pieces. These pieces are triangular meshes annotated by designers with connectors marking potential links, and bounding volumes indicating where overlaps should be avoided. In this article, we present a method for automatically generating connectors and bounding volumes from generic non-manifold triangular meshes for use with the Snappable Meshes algorithm, minimizing artist/designer work, while encouraging iteration of map piece design, an essential part of successful environment generation.pt
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationAndrade , D D & Fachada , N 2023 , ' Automated Generation of Map Pieces for Snappable Meshes ' , Paper presented at ACM , 12/04/23 . https://doi.org/10.1145/3582437.3582483
dc.identifier.doihttps://doi.org/10.1145/3582437.3582483
dc.identifier.urihttp://hdl.handle.net/10437/14660
dc.language.isoeng
dc.publisherACM
dc.rightsopenAccess
dc.subjectGERAÇÃO PROCEDIMENTAL DE CONTEÚDOS
dc.subjectJOGOS DE COMPUTADOR
dc.subjectGEOMETRIA COMPUTACIONAL
dc.subjectINFORMÁTICA
dc.subjectPROCEDURAL CONTENT GENERATION
dc.subjectCOMPUTER GAMES
dc.subjectCOMPUTATIONAL GEOMETRY
dc.subjectCOMPUTER SCIENCE
dc.titleAutomated Generation of Map Pieces for Snappable Meshesen

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