Influenza : a board game design experiment on vaccination

dc.contributor.authorNeves, Pedro Pinto
dc.contributor.authorLuz, Filipe Costa
dc.contributor.authorVital, Eva
dc.contributor.authorOliveira, Jorge
dc.contributor.institutionHEI-LAB - Human Environment Interaction Lab
dc.date.issued2021-08
dc.descriptionPublisher Copyright: © 2020 SAGE Publications.
dc.description.abstractIntroduction.: Experts on vaccine hesitancy recommend tailoring interventions to local contexts, which presents an opportunity for game-based interventions to reflect local demographics and make them central to the experience of the game. Experimental game design is a research method that has already been used in educational games. Board games are relevant to the topic of vaccination, and present possibilities for game design of openness and flexibility. INFLUENZA was an experimental game design with the objectives of designing a vaccination-themed educational board game where: an aspect of local context was highly-relevant but also easily modifiable, means of emotional engagement were explored, and openness and flexibility in board game design were explored. Methods.: The experimental game design study consisted of finding design solutions for achieving the study objectives in a single game, by analyzing comparable games and using iteration and two stages of live testing with players. Results.: The game reflects national census data in a highly-relevant but also easily modifiable aspect of play (first objective). The game features aspects of personification to foster emotional engagement (second objective). The game is well-suited to changing the number of players, or allowing mediated play (third objective). Discussion.: INFLUENZA has achieved each of its study objectives from an experimental game design perspective. Relevant features of educational games are theme, mechanics, and their integration, and the design experimentation in INFLUENZA follows this trend. Future work is running comparative trials of features of INFLUENZA, as well as measuring the impact of different local adaptations of INFLUENZA.en
dc.identifier.citationNeves, P P, Luz, F C, Vital, E & Oliveira, J 2021, 'Influenza : a board game design experiment on vaccination', Simulation and Gaming, vol. 52, no. 4, pp. 501-512. https://doi.org/10.1177/1046878120977895
dc.identifier.doihttps://doi.org/10.1177/1046878120977895
dc.identifier.issn1046-8781
dc.identifier.urlhttps://www.scopus.com/pages/publications/85097776026
dc.language.isoeng
dc.peerreviewedyes
dc.publisherSAGE Publications Inc.
dc.relation.ispartofSimulation and Gaming
dc.rightsclosedAccess
dc.subjectAUDIOVISUAL
dc.subjectDESIGN DE VIDEOJOGOS
dc.subjectJOGOS DE TABULEIRO 
dc.subjectMETODOLOGIA EXPERIMENTAL
dc.subjectJOGOS EDUCATIVOS
dc.subjectADESÃO À VACINAÇÃO
dc.subjectAUDIOVISUAL
dc.subjectVIDEO GAME DESIGN
dc.subjectBOARD GAMES
dc.subjectEXPERIMENTAL METHODOLOGY
dc.subjectEDUCATIONAL GAMES
dc.subjectVACCINATION ADHERENCE
dc.titleInfluenza : a board game design experiment on vaccinationen
dc.typearticle

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