How an audio-visual instrument can foster the sonic experience.

dc.contributor.authorSá, Adriana
dc.contributor.institutionCICANT (FCT) - Centro de Investigação em Comunicação Aplicada, Cultura e Novas Tecnologias
dc.date.issued2013
dc.descriptionSá, Adriana (2013) How an Audio-Visual Instrument Can Foster the Sonic Experience.. In Live Visuals, eds. L. Aceti, S. Gibson, S. M. Arisona, O. Sahin, Leonardo Almanac vol. 19 No. 3, MIT Press, pp. 284-305
dc.description.abstractThe chapter formulates an understanding of how an audio-visual instrument can be composed in such a way that the experience is driven through sound organization – modulated, but not obfuscated, by a moving image. This is particularly challenging, as normally the audio-visual relationship is skewed in favor of the visual. The investigation is motivated by insights derived from artistic practice. It outlines psychophysical boundaries with the aid of existing cognition/ attention research, and it describes three principles for the creation audio-visual instruments. As an example, the article describes how they are explored in a specific audio-visual instrument, combining an acoustic zither and modified software from audio processing and video-game technologies. This instrument addresses the three principles while exploring the disparities between an acoustic and a digital output. Keywords: NIME, Audio-visual relationship, Musical expression, Perception, Multisensory integrationpt
dc.formatapplication/pdf
dc.identifier.citationSá, A 2013, How an audio-visual instrument can foster the sonic experience. in Live Visuals. MIT Press.
dc.identifier.isbn978-1-906897-22-2
dc.language.isoeng
dc.peerreviewedno
dc.publisherMIT Press
dc.relation.ispartofLive Visuals
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectPERCEÇÃO MUSICAL
dc.subjectEXPRESSÃO MUSICAL
dc.subjectSENTIDOS
dc.subjectAUDIOVISUAL
dc.subjectMUSIC PERCEPTION
dc.subjectMUSICAL EXPRESSION
dc.subjectSENSES
dc.titleHow an audio-visual instrument can foster the sonic experience.en
dc.typebookPart

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