Newsarcade_Classroom: Seriously Play the News in the Classroom! : D2.1. State of the Art report
| dc.contributor.author | Oliveira, Ana Filipa Pereira | |
| dc.contributor.author | Silva, Ana Miguel Lamy | |
| dc.contributor.author | Sousa, Carla | |
| dc.contributor.institution | FCAATI - Faculty of Communication, Architecture, Arts and IT | |
| dc.contributor.institution | CICANT - Centre for Research in Applied Communication, Culture, and New Technologies | |
| dc.contributor.institution | ECATI - School of Communication, Architecture, Arts and Information Technologies | |
| dc.contributor.institution | EPCV - School of Psychology and Life Sciences | |
| dc.date.accessioned | 2026-01-29T17:10:02Z | |
| dc.date.available | 2026-01-29T17:10:02Z | |
| dc.date.issued | 2025-10-01 | |
| dc.description.abstract | The NewsArcade@Classroom project aims to advance media literacy education through gamification, leveraging innovative approaches to enhance learning engagement. To support the development of an evidence-based framework, tasks 2.1 and 2.2 entail a systematic exploration of existing research and empirical data pertinent to media literacy education using gamification techniques, and field-based research with project target groups. Through a combination of quantitative and qualitative methodologies, this report was developed. | en |
| dc.description.sponsorship | Co-funded by the European Union | |
| dc.identifier.citation | Oliveira, A F P, Silva, A M L & Sousa, C 2025, Newsarcade_Classroom: Seriously Play the News in the Classroom! D2.1. State of the Art report. Universidade Lusófona. https://doi.org/10.5281/zenodo.18400172 | |
| dc.identifier.doi | https://doi.org/10.5281/zenodo.18400172 | |
| dc.identifier.uri | http://hdl.handle.net/10437/15729 | |
| dc.language.iso | eng | |
| dc.peerreviewed | no | |
| dc.publisher | Universidade Lusófona | |
| dc.rights | openAccess | |
| dc.subject | EDUCATION | |
| dc.subject | LITERACY | |
| dc.subject | DIGITAL LITERACY | |
| dc.subject | GAMIFICATION | |
| dc.subject | EDUCAÇÃO | |
| dc.subject | LITERACIA | |
| dc.subject | LITERACIA DIGITAL | |
| dc.subject | GAMIFICAÇÃO | |
| dc.title | Newsarcade_Classroom: Seriously Play the News in the Classroom! : D2.1. State of the Art report | en |
| dc.type | report |
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