Newsarcade_Classroom: Seriously Play the News in the Classroom! : D2.1. State of the Art report

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Data

2025-10-01

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Editora

Universidade Lusófona

Resumo

The NewsArcade@Classroom project aims to advance media literacy education through gamification, leveraging innovative approaches to enhance learning engagement. To support the development of an evidence-based framework, tasks 2.1 and 2.2 entail a systematic exploration of existing research and empirical data pertinent to media literacy education using gamification techniques, and field-based research with project target groups. Through a combination of quantitative and qualitative methodologies, this report was developed.

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Palavras-chave

EDUCATION, LITERACY, DIGITAL LITERACY, GAMIFICATION, EDUCAÇÃO, LITERACIA, LITERACIA DIGITAL, GAMIFICAÇÃO

Citação

Oliveira, A F P, Silva, A M L & Sousa, C 2025, Newsarcade_Classroom: Seriously Play the News in the Classroom! D2.1. State of the Art report. Universidade Lusófona. https://doi.org/10.5281/zenodo.18400172