FE - Faculdade de Engenharia
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Item Procedural game level generation by joining geometry with hand-placed connectors(SPCV, 2020) Silva, Rafael Castro e; Fachada, Nuno; Códices, Nélio; Andrade, Diogo de; Faculdade de EngenhariaWe present a method for procedural generation of 3D levels based on a system of connectors with pins and human-made pieces of geometry. The method avoids size limitations and layout constraints, while offering the level designer a high degree of control over the generated maps. The proposed approach was originally developed for and tested on a multiplayer shooter game, nonetheless being sufficiently general to be useful for other types of game, as demonstrated by a number of additional experiments. The method can be used as both a level design and level creation tool, opening the door for quality map creation in a fraction of the time of a fully human-based approach.Item Procedural generation of 3D maps with snappable meshes(Institute of Electrical and Electronics Engineers Inc., 2022-04-20) Silva, Rafael Castro e; Fachada, Nuno; Andrade, Diogo de; Códices, Nélio; Faculdade de EngenhariaIn this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer control over the look and feel of the generated maps, as well as immediate feedback on a given map’s navigability. A prototype implementation of the method, developed in the Unity game engine, is discussed, and a number of case studies are analyzed. These include a multiplayer game where the method was used, together with a number of illustrative examples which highlight various parameterizations and piece selection methods. The technique can be used as a designer-centric map composition method and/or as a prototyping system in 3D level design, opening the door for quality map and level creation in a fraction of the time of a fully human-based approach. INDEX TERMS : 3D maps, computer games, designer-centric methods, layout, procedural content generation (PCG).